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Post by Ubertoast on Oct 22, 2008 21:28:33 GMT
In-character name:
Steam friends name:
Steam ID:
How long have you been roleplaying for?:
Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?:
Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe:
While on gaurd duty, a Freedomer walks up to you requesting to pass. What do you do?:
While on patrol, mutants attack, and you get split up from your group. What do you do?
What does Duty believe?
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Lt.Friberg
New Member
"You can run... But you will only die tired."
Posts: 19
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Post by Lt.Friberg on Oct 23, 2008 19:59:17 GMT
In-character name: Sergej Kastronov
Steam friends name: Lt.Friberg
Steam ID: STEAM_0:0:14304741
How long have you been roleplaying for?: like, well I begun role-playing 2005, in the early Gmod 9, and then I have played pretty much scene. I where an member at the zone Community, I where a Duty member there.
Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?: I have played both, and I know some of the story, duh I haven't finished either of them. (Yet)
Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe: Duty is a Para military group that is fighting the Zone, means the area you are in, they kill mutants and are highly organized, like real militarys. Duh they are few but skilled with guns.
While on guard duty, a Freedomer walks up to you requesting to pass. What do you do?: I arrest him or tell him to piss of, depends what relationship we have with them then, if he get hostile... I shot him where he stands.
While on patrol, mutants attack, and you get split up from your group. What do you do? I will radio them and ask for a rally point, always on the move, if I get answer I meat up with the at asked point, if They don't respond I head back to base to report or radio back to base for future orders. If they are only a few mutants and I have a sniper I would try to pick them of, deepens what mutant.
What does Duty believe? That the Zone is a threat and must be dealt with!
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Post by Ubertoast on Oct 24, 2008 18:36:46 GMT
Lt. Friberg: Accepted. Welcome aboard.
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Post by MikeyTWolf on Oct 25, 2008 16:08:41 GMT
Eh. Was going to go Loner a bit, wander around a bit, learn a few things (like faction base locations ) then sign up, but I guess I can get the forum bit out the way while I wait to download from the server. In-character name: Mikey Kayne Steam friends name: MikeyTWolf[CP-Φ-TI] Steam ID: STEAM_0:1:9530039 How long have you been roleplaying for?: Several years on forums in the Sonic Universe (which is a hell lot weirder I tell you that). Tried once on Gmod HL2 and failed. Have a general idea what to do though. Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?: SoC, up to Red Forest. Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe: To quote a loner, "Our Esteemed Police". Quite simply, defend the innocent and protect as many as possible, including the world. While on gaurd duty, a Freedomer walks up to you requesting to pass. What do you do?: Mock him, before warning him in a hard-boiled way not to screw with me, just to be cool as well as state our relationship as factions. Emphasise on my gun a little maybe. While on patrol, mutants attack, and you get split up from your group. What do you do?: Don't die. Additionally, if I'm near safety, go back to save the group, using ranged attacks on threats and avoiding distrubing further mutants. If I'm in trouble, request a rendevouz with the other group. What does Duty believe?: That the zone is a horrible place, and that we must do our best to relieve the world of this evil.
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Post by Ubertoast on Oct 25, 2008 16:10:17 GMT
Accepted. Welcome to the group.
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Post by Yuri Fedorov on Oct 25, 2008 21:13:25 GMT
In-character name: Yuri Fedorov
Steam friends name: ZB (going to end up being Yuri Fedorov or something)
Steam ID: STEAM_0:0:2108045
How long have you been roleplaying for?: About 5 years in various games
Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?: I´ve played STALKER through many times, but not Clear Sky.
Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe: The Duty faction believes that the world needs to be protected from the hazardous creatures and anomalies of the Zone, and enforces this through militia-style justice.
While on guard duty, a Freedomer walks up to you requesting to pass. What do you do?: I would first say ¨Orjie Ubral¨ and demand that he not point his gun at me. If he kept trying to talk to me with his gun out, I would slap him one. If he lowered his barrel, I would let him ask me if I have heard any rumors. But whether I let him by depends on where I am guarding. If I´m guarding out in the middle of nowhere in the Red Forest, for example, I might let him through if he is not a threat. But if I am guarding the Duty base, there´s not a chance I would let him by. I would exercise deadly force if I needed to. If I had the opportunity, I would try to convince him that Freedom is the wrong path.
While on patrol, mutants attack, and you get split up from your group. What do you do? I would attempt to hold my own while making my way back to the group in the most efficient way possible. If the group was not around, I would hold what I got and advance carefully toward the objective.
What does Duty believe? Duty believes that people need to be protected from the Zone.
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Fragger21
New Member
"Toss in a beer and ill do it."
Posts: 17
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Post by Fragger21 on Oct 26, 2008 4:31:15 GMT
In-character name: Dragov Browskei
Steam friends name: Fragger21
Steam ID: STEAM_0:0:17241863
How long have you been roleplaying for?: 3 years or so.
Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?: Both, yes.
Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe: Duty is a faction, a main role of the STALKER game/universe. They are mean. (Why would i write the same thing over again?, Reffering to "what do they believe" and who they are is just... weird?)
While on gaurd duty, a Freedomer walks up to you requesting to pass. What do you do?: Radio it in, asking higher command what to do.
While on patrol, mutants attack, and you get split up from your group. What do you do? Run for safety, when i am then i would try to contact my comrad's or higher command and request backup/extraction.
What does Duty believe? DUTY, being the first military dropped into the zone, after experiancing it's threats and hazards, Believe it should be contained and sealed off from humanity before it gets to dangerous.
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lucan
New Member
Posts: 3
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Post by lucan on Oct 29, 2008 20:26:42 GMT
In-character name: Pavel M. Lendovich
Steam friends name: hunter3622
Steam ID: Let me go get it.
How long have you been roleplaying for?: 1-2 years
Have you played either of the S.T.A.L.K.E.R. games (Shadow of Chernobyl and Clear Sky)?: Beat SoC (truest ending, 2nd truest ending, I want to be Rich ending), Clear Sky up to Yantar
Describe the Duty faction to someone who knows nothing of the S.T.A.L.K.E.R. universe: DUTY is a group based in the Chernoybl exclusion zone. They want to protect the outside world from the zone's monstrosities.
While on gaurd duty, a Freedomer walks up to you requesting to pass. What do you do?: Tell him that this is DUTY territory, and ask him politley to leave. If he insits, radio command and ask for instructions.
While on patrol, mutants attack, and you get split up from your group. What do you do?: Radio in my position, do a quick check to see my comrades chances of survival. If it ends up as lower then 20% (in my calculations), find cover and wait for a DUTY squad to be sent, or alternativley wait for it to clear up and try to make it back to command.
What does Duty believe?: The zone is evil, and must be destroyed.
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